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- on mouseDown
- puppetSprite(11, 1)
- repeat while the stillDown
- if rollOver(11) then
- set the castNum of sprite 11 to 33
- updateStage()
- next repeat
- end if
- set the castNum of sprite 11 to 7
- updateStage()
- end repeat
- puppetSprite(11, 0)
- end
-
- on mouseUp
- if rollOver(11) then
- go(1, "SOMM.DIR")
- end if
- end
-